Gameplay – 9/10
Counter-Strike: Source is renowned for it’s multiplayer in Europe with many gaming leagues including it inside their game list. Counter-Strike:Source (known as CSS from now) doesn’t have a single player but this doesn’t take from the knowledge of the game as multiplayer offers much for the beginner, to the experienced player, whether that’s at CSS itself or FPSs. CSS features a different play style to the majority of other FPSs, for example the largely popular Call of Duty: Modern Warfare 2, which for me, is simpler to play than CSS. CSS does actually turn into quite a tactical game especially with the countless clans about and many new ones spouting most of the time. As well as clans many communities have servers because of this game too so there’s always a server for you to play on. All of the servers may have modifications implemented too which provides the game some diversity.
When you start the multiplayer you’ve to select between two teams, Terrorists (Ts) and Counter-Terrorists (CTs). Usually you’ve to select which ever team would make it stabilize because of server settings and to help make the game fair sell csgo skins for paypal. Next, you’ve 5 different’characters’ available on each team. They’re just for looks because it’s when the round starts you’ve some money that you simply earn from killing and your team winning the round. Also I believe there’s a period element in it too but I’m not as sure on the rule regarding time and cash. You have a range of guns available your common rifles M4A1 for CTs and AK-47s for Ts in addition to an AWP but this really is usually restricted to one per team to make it fair. All the normal maps (you may also get many orange maps which are produced by people other than Valve, the creators) are either rescue the hostages or plant the bomb. They’re self-explanatory. Most servers are often 20-24 slot so have a much 9-11 other team mates with you as well.
Now, the main tactical play to CSS is that if you die, you lose your guns which means you have to be careful and not merely go out, especially as if you die, you’ve to attend till one team wins to respawn for next round (unless you’re on a death match server), so some players, if the changing times close to running out, will just’play for time’meaning they have no intention of killing but putting them off long enough to survive the round. This playing for time also happens after a bomb plant. I believe you can work out how that works.
Graphics – 7/10
The graphics in CSS are average but to tell the truth, until you have a high-spec computer that you do not want the graphic settings on the most effective they can because you wouldn’t get as good Frame rate which may, or will rather hinder you in hands per hour as reaction times really count in this game.
Sounds – 9/10
Sounds certainly are a very big element of hands per hour in CSS and because of that they’re good. They’re a significant part because you can hear peoples’footsteps (unless they’re using Shift to walk) which allows you to prepare early and ambush them so in clan play it’s suggestible to walk around corners or areas that might have the enemy near by. Besides that, all other sounds are good too like the sound difference between a standard M4A1 and the sound you obtain from the Silenced M4A1 has a realistic change. All grenades, flash bangs and smokes have a sound as well and they change depending on distance from you.